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Re:Land value tax in online games and virtual worlds by candiddevmike on Friday June 14, 2024 @09:53AM (#40680923)
Depending on who you ask, LVT would ideally replace all taxes, including income, so the property tax bill would be the only tax you paid. In this scenario, getting rid of LVT would be a significant undertaking, and very noticeable.
Re:Land value tax in online games and virtual worlds by TimPC on Friday June 14, 2024 @10:01AM (#40680991)
This is no longer actually possible. LVT at 100% generates less revenue than all other methods of taxation combined across all levels of government. This was the original idea but government is now too large for it.
Re:Land value tax in online games and virtual worlds by nwah1 on Friday June 14, 2024 @11:39AM (#40681839)
Joseph Stiglitz proved what he called the Henry George Theorem which shows basically that useful government expenses will always show up as increased land value that matches or exceeds the cost.

Unfortunately, it is true that a fair amount of government expenses are not useful. (i.e. do not constitute a public good in the economic sense)

Re:Land value tax in online games and virtual worlds by TimPC on Sunday June 16, 2024 @06:47PM (#40700744)
The Henry George Theorem also requires the public good to be local. Military spending for example is a public good that doesn't show up in land value increases.

Also in some cases (often with environmental spending) there is an external downward pressure on land value that is offset by an increase but you don't necessarily get an increase from the original neutral value if the pollution didn't occur.

Re:Land value tax in online games and virtual worlds by candiddevmike on Friday June 14, 2024 @10:10AM (#40681091)
Why do you think it's no longer possible? What does the size of the government have to do with tax rates of land?
Re:Land value tax in online games and virtual worlds by Ntrails on Friday June 14, 2024 @11:53AM (#40681949)
If you add up the value of all the land, how does it compare to the budget of the government.

If the budget is, say, 100% of the value of the land, you're stuffed? I mean, obviously you can set a tax rate as multiples of value but land almost immediately becomes worthless and all multiples of 0 are 0.

Re:Land value tax in online games and virtual worlds by jusssi on Friday June 14, 2024 @12:15PM (#40682101)
Where would all the people go to live, out to the ocean?
Re:Land value tax in online games and virtual worlds by Ntrails on Friday June 14, 2024 @12:31PM (#40682252)
I only give away the land, not the property on it. I assume in the real world we'd get some financial engineering to holding companies and peppercorn rents and so on - but as with every other tax there is a simply an inflection point where receipts drop to zero (if you tax income at 100%, people will simply stop working).
Re:Land value tax in online games and virtual worlds by spaced-out on Friday June 14, 2024 @03:12PM (#40683975)
If you give away the land to someone else, but still own the building on it, the person you gave the land to would have to pay land value tax and they would pass that onto you in rent.
Re:Land value tax in online games and virtual worlds by Ntrails on Tuesday June 18, 2024 @05:20PM (#40722279)
By definition the land has a market value of zero because that is what was paid for it

Who would pay money for an asset with zero returns at all (or indeed negative returns due to a bunch of administrative costs)

Re:Land value tax in online games and virtual worlds by jusssi on Thursday June 20, 2024 @06:09PM (#40743963)
Rest assured, if you can extract value from something, the tax office won't value it at zero.

Neither does the market, btw.

Re:Land value tax in online games and virtual worlds by TimPC on Sunday June 16, 2024 @06:44PM (#40700725)
100% LVT isn't 100% of land value it's 100% of land rents. If the bare land would rent for $2,000/month the tax is $2,000/month. You can't realistically raise the tax beyond this amount because you'd effectively be making land economically unhabitable outside of cases where the improvements were so large that you weren't significantly hindered by having some of the improvement rent absorbed.

At a 100% LVT the price of land is $0 (or more accurately equal to the price of the improvements on it). Above 100% LVT the price of land is negative so building any improvement immediately loses money and a whole host of other negative consequences.

Re:Land value tax in online games and virtual worlds by TimPC on Sunday June 16, 2024 @05:47PM (#40700393)
The claim is that 100% of land rent in the US is smaller than income tax + sales tax + property tax + corporate tax. You can no longer replace every tax in the system with land rents unless you shrink the size of government.
Re:Land value tax in online games and virtual worlds by alexb_ on Friday June 14, 2024 @10:05AM (#40681038)
If we eliminated all other methods of taxation, what do you think would happen to rents? Would they increase, decrease, or stay the same? How do you think this affects the amount collected through a Land Value Tax?
Re:Land value tax in online games and virtual worlds by spaced-out on Friday June 14, 2024 @03:15PM (#40684006)
The value of the land is a function of the amount of money one could make off the land, which is a function of the overall economy. A coffee shop next to lots of office buildings can sell lots of overpriced coffee which affects the value of the land it occupies. If the economy gets bad the coffee shop will likely not make as much money, so the taxes off the land will be less as well.