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Re:MLow: Meta's low bitrate audio codec by akira2501 on Thursday June 13, 2024 @09:33PM (#40676713)
> you save a ton of overhead by bundling 2-5 of your 20ms samples.

You pay that price back when the packets are dropped. We use a lot of advanced codec managers for broadcast, and while they do combining like this, they also offer the ability to repeat frames within subsequent packets. So you may get a packet with frames [1,2,3] then a packet with frames [2,3,4].

The best codecs actively monitor the connection and adjust all these parameters in real time for you.

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