News for hackers. Stuff that matters.
Re:Perspective-Correct Interpolation by meindnoch on Wednesday June 12, 2024 @10:19AM (#40658478)
I think computing 2D barycentric coordinates by inverting a 3x3 matrix whose last column is [1, 1, 1] is a bit wasteful.

The proper solution is this: https://gamedev.stackexchange.com/a/63203

There are no comments on this comment yet.