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Re:POV-Ray – The Persistence of Vision Raytracer by maweki on Tuesday June 11, 2024 @05:39AM (#40644285)
10 years ago I implemented a brainfuck interpreter that had as output an animated povray scene description with a visualisation of the brainfuck abstract machine. https://www.youtube.com/watch?v=6PIZTFrkl0w
Re:POV-Ray – The Persistence of Vision Raytracer by tverrbjelke on Tuesday June 11, 2024 @07:49AM (#40645124)
Neat video. With some subtext to explain what the different "subthings" are for in brainfuck to stage and then do become "multiply" would make it even more "bro!"ish :-)

I also spotted your openxcom play from 6 years ago and must confess that I am playing it these days!

Re:POV-Ray – The Persistence of Vision Raytracer by Keyframe on Tuesday June 11, 2024 @05:55AM (#40644393)
bro...