But I maintain that whatever the mathematical procedure, it is absolutely impossible for the stationary-ness of one of the objects to affect the outcome of the collision, assuming we're ignoring things like static friction, air resistance, etc. This is a simple matter of reference frames. If you disagree, put the two objects in space as I suggested and tell me which one is "stationary" and how that could possibly affect the outcome of the collision.
And if you think about it further, the difference is not that you're choosing one object as still and one as moving but that in the car vs. car case, the second car takes on some of the energy from the collision, whereas the wall does not. This makes some intuitive sense if you imagine this collision happening. Forget all the crumple zone stuff - a car hitting a stationary car is going to make that car move - and if you ignore friction and assume the cars stick together the two cars will be moving in the same direction as the initially moving car, just slower. This means not all the initial kinetic energy from the moving car was "used up" in the collision.
[1] https://en.wikipedia.org/wiki/Inertial_frame_of_reference
You're right that if you match your reference frame to one car, that car becomes "stationary" until the collision, but after the collision it is moving relative to the reference frame. But that's the key--it now has kinetic energy relative to the reference frame, but not to the other car. As far as the pair of cars is concerned, all of the kinetic energy between them has been expended, because they are now moving together.
Of course this is assuming a scenario where the cars crumple into a single mass, i.e. they don't "bounce". I think part of the confusion in these comments stems from the problem being poorly defined. Some people are considering crumple zones, others are considering whether a brick wall is movable and still others replace it with another car for simplicity.
I do think the driver's ed manual is correct in some Spherical Cow sense, but I don't think its authors ever intended for the problem to stand up to Hacker News scrutiny. It's quite funny to me how innocuous things like this can generate these "unladen swallow"-type discussions on here, even though I'm participating.
I think people dont realize they are changing their reference frames, and getting insane results like the amount of kinnetic energy release in the collision depend on what frame you pick.
two crumple zones don't matter for head on collision, which is another thing that trips people up.
For a truly immovable wall, the ground has to exert a lot of force to keep it in place, which goes into the car, causing the entire discrepancy.
As per your "stationary" objections, the issue is that this is modeled as a very sturdy wall anchored to the Earth. Yes, the Earth will "recoil" some, but for all intents and purposes it can be modelled as completely stationary because its mass is so much greater than the car.
> the issue is that this is modeled as a very sturdy wall anchored to the Earth.
That's not what you modeled in the comment you linked. Your math (incorrectly) attempts to describe a car colliding with another car of equal mass. But if you're considering a "very sturdy wall anchored to the earth", then you effectively have a car colliding with the earth.
Either one is fine with me, but pick one. It grinds my gears when you authoritatively call me "absolutely incorrect", "correct" me with an incorrect answer of your own, and then try to claim you were modeling something entirely different all along.
The link I posted, https://news.ycombinator.com/item?id=40628932, clearly showed the kinetic energy math for both a car hitting a stationary wall at speed 2X, and 2 cars hitting each other each with speed X. This is basic high school math of inelastic collisions.