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Re:Moving Beyond Type Systems by drakmaniso on Saturday June 01, 2024 @01:07AM (#40543048)
I think the solution to that is to have only a few builtin effects. This is the approach taken by the Verse language:

https://dev.epicgames.com/documentation/en-us/uefn/specifier...

It's a compromise between the granularity of correctness checks and readability, but IMHO it's still a big improvement over current type systems.

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