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Re:Windows 10 wallpaper was physically built and photographed by magicalhippo on Thursday May 23, 2024 @05:29AM (#40452480)
Specular reflections and diffuse media (fog) makes for massive render times though, in my experience.

I did something similarish with water a long time ago, using a spectral renderer, finding spectral data for ocean water absorption and reflection, realistic spectral sun/sky model, and a physically-based ocean wave simulator to create the surface.

The underwater "caustic god rays" looked very nice and realistic, and setting it all up was easy once I had found the data. But it took ages to get rid of the noise.

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