Re:Building an AI game studio: what we've learned so far
by johnnyanmac on Tuesday May 21, 2024 @09:10PM
(#40436274)
>I would never have played it if I hadn't found out you could literally date and marry a girl in the game
Interesting reason. But I guess everyone's different.
Personally, I'm not a huge fan of most romances unless it's a central point. They just feel so superfluous because you need to rely on very strong charaterization to make it work. Hard to do if you also need to focus on making a good core game.
Interesting reason. But I guess everyone's different.
Personally, I'm not a huge fan of most romances unless it's a central point. They just feel so superfluous because you need to rely on very strong charaterization to make it work. Hard to do if you also need to focus on making a good core game.