Re:Building an AI game studio: what we've learned so far
by johnnyanmac on Tuesday May 21, 2024 @08:48PM
(#40436127)
And you think Games are different?
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Re:Building an AI game studio: what we've learned so far
by antifa on Wednesday May 22, 2024 @08:26AM
(#40440127)
The corporate marketing vanguard that picks winners in the gaming industry is almost entirely dedicated to microtransactions, pay to win, pay walls, subscriptions, and battle passes.
Inorganicly chosen winners is a problem, but in the music industry, the end product itself doesn't exploit the listener beyond just that.
Re:Building an AI game studio: what we've learned so far
by johnnyanmac on Wednesday May 22, 2024 @08:38AM
(#40440222)
Sure they are now, that's simply where the money is nowadays. 5 years ago it was battle passes 5 years before that it was an attempt to recoup costs with used game. 5 years prior to that it was experimenting with DLC types and seeing what would stick. And 5 years before that it was trying to have long term subscription attachments to a game.
Games are ultimately tech. And games grew along with the internet. It was inherently going to be run more like a tech company than a media conglomerate for that reason. I see it less as games being exploitative than a double edged sword, like the internet itself. It can be a lot more exploitative. But it also opened up entire mediums of ideas and arguably tore down world borders.