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Re:Building an AI game studio: what we've learned so far by fzeroracer on Tuesday May 21, 2024 @05:36PM (#40434298)
I mean I already gave you two examples, so here's [1] [2] [3] [4] a few examples of games that haven't had the chance to become popular.

[1] https://store.steampowered.com/app/1727180/NeverAwake/

[2] https://store.steampowered.com/app/1372210/Dap/

[3] https://store.steampowered.com/app/1400910/Soundodger_2/

[4] https://store.steampowered.com/app/1084220/Cavity_Busters/

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