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Re:Building an AI game studio: what we've learned so far by SubiculumCode on Tuesday May 21, 2024 @10:36AM (#40429053)
I find it sad that this post is dominating this conversation.
Re:Building an AI game studio: what we've learned so far by seattle_spring on Tuesday May 21, 2024 @11:08AM (#40429454)
This theme of comment comes up for sooo many types of posts, and it is unfortunate that it usually dominates the conversation. If Facebook or Airbnb-type companies share a new JavaScript lib, the comment sections will be about how Facebook is evil, or an anecdote about someone's horrible Airbnb experience when they cheaped out in Paris.
Re:Building an AI game studio: what we've learned so far by SubiculumCode on Tuesday May 21, 2024 @11:11AM (#40429479)
If my startup worked hard on something cool, got it on the front page of HN, and the top thread is: you have no chance.

I mean it's malicious

Re:Building an AI game studio: what we've learned so far by mattgreenrocks on Tuesday May 21, 2024 @12:15PM (#40430409)
What people fail to understand is you have to be smart about the size of the target market and what you're up against while simultaneously being willing to step into the arena.

You get no credit for sitting on the sidelines and whining about how hard it is out there. And it shouldn't be regarded as an especially intellectual point to state facts like the size of the market or the relative success the average game makes.

We're not entitled to any sort of success of the things we make. All we can do is make the best shots we can and keep at it.

Re:Building an AI game studio: what we've learned so far by johnnyanmac on Tuesday May 21, 2024 @09:34PM (#40436450)
Don't want to be rude, but most people here probably aren't game devs. So bikeshedding taking over is inevitable.