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Re:Stuck due to “knowing too much” by wpietri on Wednesday May 30, 2012 @10:16AM (#4042899)
Time is not a finite resource in this context.

Time is variable with participation. By driving me off through closing and deleting things that don't fit your personal vision, you have reduced the amount of total work time available. Not just for the fun things, but for all things.

Gamification points are also not finite. But if you are really concerned with over-rewarding things that are too gosh-darned fun, just stop rewarding them. It's an easy fix. E.g., instead of marking a question closed, you mark it as just-for-fun; points stop accruing.

I guess what you could be saying is that time is finite for some particular group of people. In which case, you've introduced an us-vs-them dynamic, and are basically declaring that the system is about serving the desires of the in group, rather than all participants or all readers. In which case: have fun with your bat and ball.

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