Re:Introducing Copilot+ PCs
by mschuster91 on Monday May 20, 2024 @05:13PM
(#40420479)
> The AAA game world is very conservative, so I can’t guarantee that PC game developers will port their codebases to ARM.
Unreal, Unity, CryEngine and Godot all support ARM, so - testing and third-party binary libraries aside - there shouldn't be any reason to not have an ARM port.
The AAA game world is very conservative, so I can’t guarantee that PC game developers will port their codebases to ARM. It really depends on the size of the audience and how well the x86 emulator works as a substitute. Even if ARM takes over on Windows laptops, I’m not sure laptops are enough, when laptop users are already accustomed to not being able to run AAA games well.
But if the audience gets large enough, it’s hard to believe that developers won’t try recompiling. It’s just not the same level of effort as a port to Mac or Linux.