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Re:How a 64k intro is made (2017) by rgomez on Monday May 20, 2024 @02:43PM (#40418667)
Coming from the "old ages" when a PC didn't even feature a (3D capable) GPU and all was about getting all the possible juice of the CPU... shaders now allow incredible things in a very small size, as long as you stick to procedural content. shadertoy.com features an insane amount of great samples.

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