News for hackers. Stuff that matters.
Re:Show HN: WebGL Enabler for iOS by satu on Monday May 28, 2012 @06:11PM (#4035137)
WebGL Enabler won't work well with all existing WebGL demos, but there's a cache of them to tryout at http://www.webgl.com and http://www.chromeexperiments.com
Re:Show HN: WebGL Enabler for iOS by daeken on Monday May 28, 2012 @06:15PM (#4035154)
Two things to note about testing existing demos/games: 1) It supports 0 vertex shader texture units, which breaks some of the more interesting demos (I think this is an implementation thing, rather than a hardware limitation, at least on the higher end devices; the iPad 3 has to support this stuff), 2) Most demos and games use onmousedown/move/up rather than ontouch*, which causes them to break. I'm trying to come up with a decent solution to run these existing demos.