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Re:Player-Driven Emergence in LLM-Driven Game Narrative by opyate on Monday May 13, 2024 @01:27PM (#40345761)
> You're missing the insight that games featuring procedural generation are still designed.

Best example of this is Spelunky, and this book goes into good detail: https://bossfightbooks.com/products/spelunky-by-derek-yu

Gist is that Derek designed these playable mini rooms which were ultimately randomly stitched together.

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