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Re:Doom didn't kill the Amiga. Wolfenstein 3D did [video] by aixpert on Monday May 13, 2024 @11:57AM (#40344743)
Another thing that killed the amiga was it's lack of hackability and approachability. On the C64 you could start writing code right away, and instantly go into assembly with an extension
Re:Doom didn't kill the Amiga. Wolfenstein 3D did [video] by timbit42 on Monday May 13, 2024 @01:37PM (#40345900)
What extension are you referring to? It wasn't anything that came with the computer.

The Amiga, and none of the other 16-bit systems had an assembler built in either. They had interpreted BASICs just like the 8-bit systems, except on disk instead of in ROM.

Re:Doom didn't kill the Amiga. Wolfenstein 3D did [video] by ChainOfFools on Monday May 13, 2024 @06:50PM (#40349492)
MS-DOS had debug.com built in from 1.0 onwards.

a:\DEBUG < FOO.ASM

-a

(press enter until you reach the end of your source code at whatever address)

(enter a blank opcode to mark end of assembly range)

-g =100

voila, your (naturally, bug-free, right?) code assembles and runs.

It's living about as close to the land as you can get when it comes to an assembler, but it did the job.

from ms-dos 2.0 onwards debug was apparently re-entrant and could read its own binary from disk, "un"assemble it, assemble it again, and run another instance of itself from inside itself. When I first discovered this at 12 or so It felt I stumbled across a tiny doorway to some alternate dimension.