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Re:Player-Driven Emergence in LLM-Driven Game Narrative by Nevermark on Friday May 10, 2024 @04:42PM (#40323596)
I like the idea of challenging uber goals, that progress in a series, but each with a deep tree of alternate subgoals/solutions.

Subgoals that are resource, constraint defined, could make very flexible solutions. For instance, if you need help with some subgoal, it is going to play out very different depending on what NPCs you have established credibility with before, and their skills and dynamics.

If you need money, then how you get that money is also going to depend on your history, knowledge of a city, previous connections, etc.

That could provide an overall story arc, but with a very open world and fully functional NPC experience.

So: organized series and trees of goals. Open ended solutions.

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