Re:Player-Driven Emergence in LLM-Driven Game Narrative
by marcosdumay on Friday May 10, 2024 @12:54PM
(#40321169)
Logical conversation trees driving the LLM context seem way more reasonable to me than the other way around.
But then you are adding a component of "how can I interrogate the NPC?" to the game. Anything you add to a game makes it a different game, and not necessarily a better one.
But then you are adding a component of "how can I interrogate the NPC?" to the game. Anything you add to a game makes it a different game, and not necessarily a better one.