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Re:Player-Driven Emergence in LLM-Driven Game Narrative by Workaccount2 on Friday May 10, 2024 @10:39AM (#40319584)
I can only imagine nvidia/amd pouncing on the chance to sell companion "AI Cards" that enable LLM NPCs in games. If the tech is good (and insane progress in tiny local models points to "yes"), then I can easily imagine a large contingent of gamers forking over another $600 for a second GPU.

It might not even be necessary though, similar to how physixs (sp?) cards died out quick in the early 00's, the models might become slim enough and the GPU's fast enough that the extra load is easily manageable.

Re:Player-Driven Emergence in LLM-Driven Game Narrative by jsheard on Friday May 10, 2024 @10:45AM (#40319661)
The vast majority of games need to run on consoles to be financially viable, anything that requires an entire second GPU is a complete non-starter. The only way it's going to work is if the models get small enough to run on a negligible slice of GPU or CPU time, with a reasonable memory footprint (<1GB), on whatever the current console hardware happens to be.
Re:Player-Driven Emergence in LLM-Driven Game Narrative by Workaccount2 on Friday May 10, 2024 @10:54AM (#40319782)
I see your point, but it hasn't really stopped novel features from coming to PC in the past. The PC market is about 50% larger than the console market too.
Re:Player-Driven Emergence in LLM-Driven Game Narrative by gaganyaan on Friday May 10, 2024 @10:15PM (#40325537)
Console manufacturers would salivate at the thought of new hardware that makes people want to buy a new console instead of playing the ones they've already got. Once someone gets it working reasonably on PC, it will quickly spread to a new generation of consoles with new hardware that makes people want to upgrade.