Ignore the existence of engines for a moment. The reason a particular line works, at the end of the day, is simply because it does. Just because we have heuristics that help us skip a lot of evaluation doesn’t mean the heuristics have intrinsic meaning within the game. They don’t.
They’re shortcuts that let us skip having to do the impossible. The heuristics will always lose to concrete analysis to a deep enough depth.
And that’s my point. We come up with models that give us an intuition for “why” things are a certain way. Those models are inarguably helpful toward having a gut feeling. But models aren’t the thing itself, and every model we’ve found breaks down at some deeper point. And maybe at some level things simply “are” some way with no convenient shorthand explanation.
So its clear that there is in fact 'deeper patterns to chess' that allow one to play very well, without any search required (Since LLMs cannot search). Its just that those patterns are probably rather different to human understood ones.
And at some level the answer is simply “because every possible refutation fails” and there is no simpler pattern to match against nor intuition to be had. That is the how and why of it.
I think chess engines, weirdly enough, have disabused me of this notion.
There are lots of factors a human considers when looking at a board. Piece activity. Bishop and knight imbalances. King safety. Open and semi-open file control. Tempo. And on and on.
But all of them are just convenient shortcuts that allow us to substitute reasonable guesses for what really matters: exhaustively calculating a winning line through to the end. “Positional play” is a model that only matters when you can’t calculate trillions of lines thirty moves deep, and it’s infinitely more important that a move survives your opponent’s best possible responses than it is to satisfy some cohesive higher level principle.