Re:Microsoft closes several large Bethesda affiliated game s...
by masklinn on Tuesday May 07, 2024 @12:36PM
(#40287971)
> Ghost Ship only grew after DRG had sales
Well yes that's what I said, I didn't find what numbers they had at the time but I indicated that they had 32 people (which generally falls short of AA in the first place) 4 years after launching a successful game, so they'd most likely have had even less before then.
> Deep Rock Galactic aired a trailer at E3 2017, then the game had a huge bump after its Steam Early Access and Xbox Game Preview launch in February 2018. Its Early Access didn't skyrocket the game "insanely high" like titles such as Valheim, but Pedersen said it was solid enough to know they had a success. At that time there were only 12 employees, and everyone was contracted "because we didn't know if we'd have money the next month."
https://gamerant.com/deep-rock-galactic-interview-ghost-ship...