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Re:IPhone Dev Spends $500k on Development, Still Not Approve... by danteembermage on Thursday December 18, 2008 @07:24PM (#402817)
And I'm willing to bet that the risk of getting your app banned before you are even off the ground will keep those budgets lower that they would have been, except for perhaps games.

That said, even with a 50% chance of getting blocked from the get go it can be still quite profitable, on average, to spend this kind of money on an app. I just wouldn't suggest funding development with credit cards.

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