Re:Figma's Journey to TypeScript
by DanHulton on Saturday May 04, 2024 @01:16PM
(#40258988)
That's apples and oranges, though. Sure, if you have a dev team that "parks via the shuffle algorithm", sure, painting lines isn't going to help.
But if you have a dev team that is taking the time to efficiently park in a respectful way, if you paint lines, _you're going to make that parking job a hell of a lot easier to do!_ And THAT's the big win of Typescript.
But if you have a dev team that is taking the time to efficiently park in a respectful way, if you paint lines, _you're going to make that parking job a hell of a lot easier to do!_ And THAT's the big win of Typescript.