Re:From 0 to glTF with WebGPU: Basic Materials and Textures
by Jasper_ on Thursday May 02, 2024 @05:23PM
(#40241514)
Kinda. SDL_renderer is a level on top of the raw GPU API, which is what WebGPU is targeted at. Feel free to use Canvas2DRenderingContext or any other rendering libraries (e.g. Phaser, Pixi.js) to achieve a similar line count to what you're seeing with SDL_renderer.
Also, you might struggle to implement glTF and PBR materials with the same line count with SDL_renderer.
Also, you might struggle to implement glTF and PBR materials with the same line count with SDL_renderer.