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Re:Leaving Rust gamedev after 3 years by iknowstuff on Friday April 26, 2024 @03:22PM (#40173009)
https://dioxuslabs.com/blog/release-050

Seems promising, very React-esque with little boilerplate

Re:Leaving Rust gamedev after 3 years by vacuity on Friday April 26, 2024 @03:51PM (#40173417)
I hope Rust does gain mature options for its GUI ecosystem, but the author of the article makes a very good point that in other languages, there would be mature options in use already. "Seems promising" is too little, too late.
Re:Leaving Rust gamedev after 3 years by iknowstuff on Friday April 26, 2024 @04:00PM (#40173539)
For sure! I would not write a game in Rust in 2024.
Re:Leaving Rust gamedev after 3 years by pigpang on Saturday April 27, 2024 @02:32PM (#40182287)
Many games are written in Rust already, but they are not AAA games. Example: https://bfnightly.bracketproductions.com/chapter_0.html
Re:Leaving Rust gamedev after 3 years by alimnes on Saturday April 27, 2024 @12:41AM (#40177288)
Development speed is many times lower than with Typescript frameworks, while the result is not faster or significantly more stable.

Why should anyone choose Dioxus over Sveltekit, Next or Nuxt? I never had an issue with a frontend app that the borrow checker would have catched. Error handling was an issues some years ago but is solved by now when using one of those modern frameworks. (I don't know if Dioxus has error boundaries, though.)

Those Rust fullstack frameworks make sense only for people wanting to use Rust, not for people looking for the right tool for the job.

Re:Leaving Rust gamedev after 3 years by iknowstuff on Wednesday May 01, 2024 @11:31AM (#40224704)
Idk maybe when you can’t target web.