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Re:I'm creating PBR Textures and 3D models since 2018 and sh... by aarongeisler on Friday April 26, 2024 @10:23AM (#40169818)
This is great! I added the link to my list of free game dev resources: https://github.com/aaron9000/c-game-resources

Is there a tool you used to create these materials that you would recommend?

Re:I'm creating PBR Textures and 3D models since 2018 and sh... by tolgaarslan on Friday April 26, 2024 @01:28PM (#40171971)
Thanks. Substance Designer, Substance Painter, Metashape, Blender, Marmoset. We are mainly using these softwares. For the atlases we are using Details Capture from VFX Grace
Re:I'm creating PBR Textures and 3D models since 2018 and sh... by AvieDeckard on Friday April 26, 2024 @04:37PM (#40173988)
Would you be willing to consider sharing the substance source files on your site as well? I've been learning material design off and on for a while now and the ability to learn from and modify them would be cool, but obviously not required if that's too much effort or just not something you'd want to share. Either way, thanks a lot for the resource, stuff like this always gets me excited!
Re:I'm creating PBR Textures and 3D models since 2018 and sh... by tolgaarslan on Saturday April 27, 2024 @01:15AM (#40177459)
I'm not planning to share them because they are so complicated and need to be edited and standardized one by one. I'm focused on creating scanned assets right now.
Re:I'm creating PBR Textures and 3D models since 2018 and sh... by AvieDeckard on Saturday April 27, 2024 @02:00AM (#40177651)
Thanks for the response. Sounds great! Again, thanks so much for sharing these resources, it's always good to have more free assets out there.
Re:I'm creating PBR Textures and 3D models since 2018 and sh... by aarongeisler on Friday April 26, 2024 @03:21PM (#40172993)
Thank you, I will check these out - love what you are doing. Please keep it up.