You're in the first phase. Maybe the second phase won't arrive for you.
They're extremely exciting, but seem to get a little same-y or something. Only insiders really know, but there might be a bit of an invisible ceiling that somebody still needs to figure out how to break through in order to keep engagement up. It might be a killer app, it might be a further advances in mixed reality, it might be continued reduction in weight or increases in display quality, but it also might just be that there's an inherent limitation that prevents them from taking over the world. Not every cool gadget does.
I can definitely see the novelty wearing off given enough time, same as anything. Plus to your point you can clearly see apps follow one of a few formulas.
I think the closest comparison is that VR right now is like PDAs in the 90s. Yeah, everyone knew they were the future, but the hardware absolutely blew, And it took another 10-20 years to arrive at the perfect form factor of a smartphone. Lots of hardware innovations need to happen for VR - hell, not a single consumer headset has shipped with a vergence-accommodation conflict solution. But give it another 10-20 years and I am certain we'll be seeing that smartphone type moment.
I honestly don't see the trend that you've been describing among my kids or their older peers. Honestly, NES is this generation's NES; I was shocked that "Marios & Bowsers" is now a playground game (it's basically sharks & minnows), and my kid will spend hours playing MarioKart if given a chance. My kid is an avid gamer but his favorites are all the Tower-defense games you get on Google Play, as well as classics like Tetris or Candy Crush and racing games like MarioKart.
I think there's also a trend - particularly among affluent families - of going back to basics and going outside for face-to-face entertainment more. IMHO the 2010s were the high water mark for gaming, and that if anything the trend today has been to detach from devices and have more actual experiences.
You’re right, but tbf you’re filtering for upper class families
I have 12-14 year old gamer nieces and nephews. They simply don't care about VR.
Even at a family gathering with the host having a Quest, no one cares to even try it out.
It was just absolutely nothing to do them.
Personally, I have been waiting for VR since the early 90s and the Lawnmower Man.
With having no interest in games, my experience is exactly the same as my nieces and nephews. Just a whole lot of nothing. I almost wonder if people who post things like this are not some kind of viral marketing because this is just not reality.
There’s about 30 million children in the US in the right age group for using VR headsets, and over 20 million Quest headsets have been sold. It might not be accurate to believe that most children will accept VR, but it’s not out of the realm of possibility especially since the MAUs for adults are terrible.
20M units sold is tiny for a consumer electronics product, BTW. I work on Android Tablets, and we have ~300M MAU. Phones are 3B. 20M makes VR only about 20% of the market size of AndroidTV, which has about 110M units sold.
Yes, I agree that VR is not popular with most of the adult population. At the moment, VR has a similar stigma that computers, the internet, and video games once had. It will likely stay that way until these children become adults, unless Apple can refine “spatial computing” fast enough to overcome the stigma.
As a 40-yo VR enthusiast, I can't play anything that requires elective X/Y movement (first person shooter) without getting sick. The "teleport" mechanic is really clunky.
My kids can play anything and never get sick.
My parents can't even do a driving sim without getting dizzy in a couple of minutes.
Of course, N=1...
This is the least cyberpunk sentence I've ever read.
Is this true? I have a quest 2 and just downloaded the steam link app and it seems to just work. Are you talking about wired?
Recently picked up a Quest 3 and it's honestly astonishing. I (half) joking had the thought when they get to the Quest 5 or 6 and can get the cost down humanity is gonna be in serious trouble. I brought it to a family gathering and one person went out and bought one the next day. Another is going to pick one up as soon as they can find a good deal used.
Horizon worlds is admittedly a little goofy but this is one of the first revision of it. And it works well as drop in for some Apps like escape rooms which probably saves some dev work. I only breezed through the report but it looks like their numbers are up massively YOY.
Only complaints is passthrough is still a little distorted but an enormous improvement. Battery life could still be better but a battery pack helps balance the heatset anyway. Also you can't directly connect to steamVR without going through Quest link which I can't see any reason for other than being anti-competitive and user hostile.
The matrix is coming and I got a feeling metas gonna own it.