Re:Equinox.space
by meheleventyone on Tuesday April 23, 2024 @07:42AM
(#40130746)
Art direction > technical prowess.
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Re:Equinox.space
by seoulmetro on Tuesday April 23, 2024 @06:34PM
(#40138136)
The art direction is non-existant here. I think people are just liking the technical smoothness of it but it uses a 3D library for that?
Re:Equinox.space
by meheleventyone on Friday April 26, 2024 @04:59PM
(#40174213)
Strong disagree, art direction is about how the game looks. For example this is their choices for how to render the scene and how they achieved that technically: https://x.com/glecollinet/status/1783805898428715070
I honestly don't understand how you could look at something with that strong a visual style and think there was no intention.
Re:Equinox.space
by seoulmetro on Sunday April 28, 2024 @08:43PM
(#40193263)
Just because you use the standard graphics development blocks of a game does not mean it has significant art direction.
Why is there a couch with no real TV, why is there an opening at the top with no couch or seat looking out, why are all the development techniques just base level shader passes? Why is there no new take on what space ship interiors look like? Why is there no detail?
Re:Equinox.space
by meheleventyone on Monday April 29, 2024 @06:20PM
(#40204815)
Ahh, okay you just don’t know enough to know enough. None of those complaints show that the game lacks art direction, some even have extremely little to do with it and some of them are really obvious artistic choices.
Re:Equinox.space
by seoulmetro on Monday April 29, 2024 @06:55PM
(#40205112)
I know enough, and they do.