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Re:Equinox.space by rkagerer on Monday April 22, 2024 @12:40PM (#40116032)
Played on Chrome on my Android phone in portrait mode, and the whole game I felt it was too zoomed in.

I was suspicious of that AI the whole time. Like, did it get sent into this asteroid field on purpose to destroy it because it was a threat? Were there other unconscious passengers locked in those rooms and if I died following some risky instruction would it simply wake the next one up? How could it practically see through my eyes and would I turn out to be an automated drone?

Would have liked a bit more subplot to explore. Eg. Fix the spinning satellite to utilize the Comms station. Gain access to the third floor in the lift. Poke around the AI control room to uncover sabotage.

Maybe I just missed some discoveries on my playthrough.

Re:Equinox.space by guigui on Monday April 22, 2024 @01:04PM (#40116328)
All valid points, and I completely agree that the narrative could have a bit more depth to it. I really wish there were more puzzles to solve. However, at the end of the day, we had to keep the scope under control, which was already quite large for a two-person team.
Re:Equinox.space by yayitswei on Monday April 22, 2024 @06:32PM (#40123090)
Congrats on shipping! I enjoyed my playthrough. I suspect it's the perfect length for blowing up on HN, since there's an emotional payoff for completing the game and if it were any longer, less people would complete it.
Re:Equinox.space by GuB-42 on Monday April 22, 2024 @04:42PM (#40120030)
I also found the AI suspicious for a different reason. That is that it has its own agenda and is using me to do what it is not allowed to do. For some reason, the AI is not able to initiate a hyperspace jump, cannot bypass access, but can maneuver the ship through an asteroid field. As if it was not completely trusted.

And now, everyone else is gone, and I am getting ordered around by an AI, maybe because the AI considered me the easiest one to manipulate, maybe the AI deliberately entered the asteroid field to that goal.

Edit:

And I don't think the game really needs more content. It is not a big budget AAA production after all. What it could benefit from however is maybe some hints to something bigger. Things like personal items, messages on screen, maps, ads, writings on the wall, etc... It doesn't have to connect to a big story, but just hint that there is something, even if it is all bluff.

Re:Equinox.space by aledalgrande on Monday April 22, 2024 @07:36PM (#40126478)
Haha a whole subreddit could spawn from the different lore hypothesis...
Re:Equinox.space by Drakim on Tuesday April 23, 2024 @02:46AM (#40129211)
Especially when the AI told me to NOT look into the other passenger's rooms as they had already departed. Super sus.
Re:Equinox.space by csunbird on Tuesday April 23, 2024 @05:23AM (#40130091)
The AI gave me the vibes of Umbrella Corporation, they are randomly kidnapping humans and replacing their recent memories with memories of this journey and testing the human behavior and competence through these subjects