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Re:Equinox.space by squarefoot on Monday April 22, 2024 @11:10AM (#40115163)
Some people are more comfortable with mouse inversion, that is also my case; I read years ago somewhere that it is subjective and depends on how we "see" the scene in our brain, like 1st person or projected 3rd person (or something similar, don't take my words to the letter) anyway the number of people that would find games without mouse inversion next to unplayable is very high, therefore adding the option makes sense, and many games in fact have it.
Re:Equinox.space by wigster on Monday April 22, 2024 @11:23AM (#40115254)
i always thought it was people of a certain age who required inversion (i include myself here) because the first 3d games were flight sims, so pulling back on stick/down goes up etc.
Re:Equinox.space by seanhunter on Monday April 22, 2024 @11:49AM (#40115500)
Yeah it's not an age thing. My wife does the inverted thing whereas I do the correct way and we're basically the same age.
Re:Equinox.space by dustyduster on Monday April 22, 2024 @12:01PM (#40115622)
> do the correct way

Careful, with that attitude you might not have a wife for long.

Re:Equinox.space by natebc on Monday April 22, 2024 @02:54PM (#40117544)
or friends!

everybody knows inverted is correct anyways.

Re:Equinox.space by recursive on Monday April 22, 2024 @02:15PM (#40117085)
I've never really played a flight sim, but I can't get my head into non-inverted. Maybe if I spent a dozen hours, I could do it, but why would I?
Re:Equinox.space by burntwater on Monday April 22, 2024 @03:55PM (#40118915)
At least for me, I've always associated preferring mouse inversion with growing up handling BB guns. When you're lifting a rifle up, you are pulling back/contracting on the right arm. When aiming, to go up you nudge the right hand down, or nudge up to point down.
Re:Equinox.space by recursive on Monday April 22, 2024 @11:57AM (#40115588)
To look down IRL, I move my head forward. Makes sense to me.
Re:Equinox.space by ijxjdffnkkpp on Monday April 22, 2024 @04:13PM (#40119447)
I got used to normal look controls with practice but lots of 2005ish console games have inverted controls as defaults. I started a playthrough of The Legend of Zelda: Twilight Princess on Gamecube to find that is has inverted left/right camera controls as the default. Also, GoldenEye 007 for the N64 has inverted up/down camera controls (if I remember correctly). If you're a certain age, you lived through a time when there was not an accepted default control scheme so console games just picked defaults and moved on. We got used to those defaults. There was a period of time where choice of selection of up/down inversion was seen as a must-have to even play a game (multiplayer split screen) and zero discussion or complaints would arise over 2-3 minutes of everyone (all 4 of us) setting their controls after every console reset. Eventually non-inverted controls became the accepted default. This likely happened during a time that many of us gamed less so we might not have the muscle memory of relearning the new defaults. That's my experience on the whole thing anyway.
Re:Equinox.space by tslater2006 on Monday April 22, 2024 @06:18PM (#40122995)
I could see this. Like obviously I live first person, and when I want to look up I pull my head back, to look down I push my head forward. Similarly I expect pushing my mouse forward (up) to look down and pulling my mouse back (down) to look up.