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Re:Sony FW900 Widescreen CRT Trinitron by cmrdporcupine on Wednesday April 17, 2024 @05:03PM (#40070036)
What you're describing is fully a product of the display controller architecture, not the digital signal. You can "chase the beam" with HDMI/DVI just as well (or better) as you can with analog. There's no need to buffer the whole screen and be even one frame latent.

I've done it in Verilog on FPGA, for example.

But we do so on our machines because that's how the GPU/display controller pipeline works easiest from a software POV. That latency would be present on a CRT as well. What would be missing is the internal latency present in some monitors.

Re:Sony FW900 Widescreen CRT Trinitron by mabster on Wednesday April 17, 2024 @06:41PM (#40070847)
I was doing the "chase the beam" approach, but never got it off the ground (home project, mostly curiosity). But always on the back of my mind was: even if you're doing everything in low latency HDMI signals, there's no guarantee that the display isn't still buffering it, even if you have "game mode" on on your TV.
Re:Sony FW900 Widescreen CRT Trinitron by cmrdporcupine on Thursday April 18, 2024 @10:22AM (#40076592)
yes, absolutely, the monitor vendor can do whatever they want

still, it's usually only 2 or 3 frames in game mode on a good display

Re:Sony FW900 Widescreen CRT Trinitron by jonhohle on Friday April 19, 2024 @10:43AM (#40087459)
> on a good display

This is a thing in the last 5-10 years, but was absolutely not a concern to the majority of display manufacturers before gamers complained. 100ms is significant in twitch games where network latencies are 20ms or lower.