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Re:Godot as an Embeddable Game Engine by dartos on Tuesday April 16, 2024 @12:24PM (#40053973)
For sure. No heated debates here!

Rollercoaster tycoon 1 and 2 were written in assembly. Great games can be made from anything.

Normally when I make Godot games, all of my classes are nodes anyway. I really lean into the “everything is a node” idea.

Now if I’m writing some algorithm (A* or marching cubes or whatever) I wouldn’t start with gdscript, so I guess I never really made gdscript objects just off the base Object class before.

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