News for hackers. Stuff that matters.
Re:Godot as an Embeddable Game Engine by wokwokwok on Sunday April 14, 2024 @08:27PM (#40035808)
You said, and I quote:

> needs to be upheld both at compile time and run time for Rust code to function.

That is not correct, in general, even if in some cases, it causes a crash via panic or segfault.

Re:Godot as an Embeddable Game Engine by remram on Sunday April 14, 2024 @11:03PM (#40036701)
A program that fails under some circumstances is a buggy program. The fact that it doesn't crash under some circumstances is no redeeming quality at all.

I don't know what you are trying to argue here. This thread is already too deep. Ownership rules are not optional. Sorry?

Re:Godot as an Embeddable Game Engine by wokwokwok on Monday April 15, 2024 @06:42AM (#40038766)
You said, and I quote:

> needs to be upheld both at compile time and run time for Rust code to function.

That is not correct, in general, even if in some cases, it causes a crash via panic or segfault.

/shrug

If you want to argue a different point with someone, do it with someone else.

I’m simply pointing out that you are categorically wrong in your statement.

Re:Godot as an Embeddable Game Engine by remram on Monday April 15, 2024 @09:00AM (#40039991)
I've explained and I've linked references, your last two comments say "not correct". If you don't want to argue don't, if you do please present arguments.

You are not "pointing out" anything, you are stating against evidence.