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Re:Rpgp: Pure Rust implementation of OpenPGP by dignifiedquire on Sunday April 07, 2024 @03:32PM (#39963144)
I just finished implementing sha1collision detection, and it will be integrated into rpgp soon https://github.com/rpgp/rpgp/issues/293

This is the same algorithm used by git.

There are higher level implementations that use the dates on signatures to straight out reject sha1 material, but that gives only a limited protection.

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