Re:Why HTML5 is the best platform for rapid game development
by tomjen3 on Saturday May 19, 2012 @10:31AM
(#3995988)
I have to call bullshit -- he could have made those games in Unity3D and gotten a better environment and better (and more extensive) math libraries.
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Re:Why HTML5 is the best platform for rapid game development
by epaik on Saturday May 19, 2012 @10:57AM
(#3996047)
While Unity is extremely powerful, the point that it's plugin based for browser accessibility remains.
My biggest draw towards developing games in HTML5 is that it runs natively in (almost) all browsers.
Re:Why HTML5 is the best platform for rapid game development
by abbyroad9191 on Saturday May 19, 2012 @12:12PM
(#3996258)
performance on these games are shit on the iphone 4, and the 2nd game flickers unless its in landscape mode. Why are people championing for sub-par technology?
Re:Why HTML5 is the best platform for rapid game development
by batista on Saturday May 19, 2012 @12:15PM
(#3996265)
They were not 3D games for starters. So he would have to abuse the "better environment". Second, he specifically mentioned the ease of deployment to all kinds of devices and the ease of collaboration on the development of the same game.