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Re:C++ Coroutines Do Not Spark Joy by CJefferson on Friday April 05, 2024 @08:27AM (#39941549)
I often hear this, but in my experience of game design it’s simply not true — no modern game engine aims to do no allocations per frame. Lots of games are written in the scripting languages of various engines, which are all GCed.

The days of avoiding malloc in games is long since passed. Of course, fewer allocations, like reducing any work, is always better.

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