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Re:3D + 2D: Testing out my cross-platform WASM graphics engine by flohofwoe on Tuesday April 02, 2024 @02:57PM (#39909548)
Yeah, but the 'wasi-canvas' part is really important to get something on screen (as opposed to "just" using WebGPU for compute-tasks).

Also a simple wasi-audio API is needed (preferrably something less overengineered than WebAudio, just a simple sample-streaming API would be perfect).

Re:3D + 2D: Testing out my cross-platform WASM graphics engine by boomskats on Tuesday April 02, 2024 @03:20PM (#39909786)
Are you involved at all with the Bytecode Alliance or the decisions around the WASI proposals/standards? It feels like your take on these things would be super valuable given all the work you've done. They're a very open minded group.
Re:3D + 2D: Testing out my cross-platform WASM graphics engine by seanisom on Tuesday April 02, 2024 @03:14PM (#39909727)
Also, with the solid foundation and simple API footprint you've built for APIs like sokol_audio, would be interesting to see if they could be expressed in WIT and used as a basis for something like a wasi-audio.
Re:3D + 2D: Testing out my cross-platform WASM graphics engine by seanisom on Tuesday April 02, 2024 @03:01PM (#39909583)
+1 for Audio and lots of other APIs necessary to make WASI more like a true OS. With Preview 2 / Component model, hoping the pace of contributions rapidly increases.