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Re:Garbage Collection for Systems Programmers by anamax on Sunday March 31, 2024 @06:08PM (#39888513)
> 2. Short lived + well-defined lifetime (per frame/request). Can be allocated in a memory arena.

You now have an "arena management" problem. Figuring out the correct arena to allocate from can be a problem. (You want to put all objects that become unused at the same time into the same arena, but that's not the same as all temporary objects allocated between time t and t+delta.)

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