Hmmm, I'm curious about your use cases as this is almost precisely opposite my experience. Normally, I regard Rc as a footgun as I've always found that I'm shortly going to have to change everything to Arc.
In these cases, your concurrency primitive is essentially a coroutine, either with or without its own stack. You may have thousands of these executing concurrently similar to as if they were multithreaded and using locks or atomics, but the execution is always on a single thread so locks are unnecessary and atomics can be elided entirely. In the rare cases where atomics are used, there are almost always at most two threads accessing them.
Basically, the only place you see atomics are the very thin and lightly accessed interfaces between threads, which are about resource control rather than true thread concurrency.
I have used these types of architectures on diverse high-scale server apps. The places I’ve had to use atomic reference counters were always extremely limited and largely outside the hot path.
Is the issue simply that Rust until recently didn't support memory allocators other than the standard one?
Memory allocations may not actually exist in memory. They can be paged to disk in user space because, frankly, the virtual memory hardware on modern CPUs is often incapable of handling large storage and when it does the performance is poor. Sure, you can do better than the default allocators in Rust and elsewhere but that is far from the only reason you might want a reference counter on a resource. DMA requires managing reference counts for threads of execution that only exist in silicon, not in software.
Arenas solve none of this. The lifecycle of the resource has nothing to do with the lifecycle of the execution context of a coroutine.
More languages should distinguish between thread safe reference counting and single-threaded reference counting.