Re:From scratch OpenGL and shaders with raw Xlib
by phendrenad2 on Saturday March 30, 2024 @03:07PM
(#39877654)
How is it a bad API? OpenGL 4.5+ is almost exactly the same as Metal or Vulkan (you just don't have to manage buffers). It's not going anywhere, either, as thousands of games rely on it.
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