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Re:From scratch OpenGL and shaders with raw Xlib by pcwalton on Saturday March 30, 2024 @02:55PM (#39877576)
Last I checked (which was years ago, admittedly) the GLX libraries still required Xlib. There were XCB functions for GLX, but they didn't work with the client-side libraries, so you had to use Xlib.

Of course, you should just skip GLX nowadays and use EGL instead, which I'm pretty sure does work with XCB.

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