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Re:From scratch OpenGL and shaders with raw Xlib by premysl on Saturday March 30, 2024 @11:32AM (#39875794)
It should also be noted that in general, Xlib can do a lot more than XCB with a /lot/ less effort and bugs, and has an actual documentation, tutorials, books.

Xlib certainly is quirky, in particular around error handling, though.

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