Re:From scratch OpenGL and shaders with raw Xlib
by premysl on Saturday March 30, 2024 @11:32AM
(#39875794)
It should also be noted that in general, Xlib can do a lot more than XCB with a /lot/ less effort and bugs, and has an actual documentation, tutorials, books.
Xlib certainly is quirky, in particular around error handling, though.
Xlib certainly is quirky, in particular around error handling, though.