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Re:From scratch OpenGL and shaders with raw Xlib by bun_terminator on Saturday March 30, 2024 @08:34AM (#39874231)
OpenGL does a lot of work you'd have to do manually on Vulkan. That's why it's beloved. I use it to write a game currently. It's really half an engine. The danger of deprecation is there though. The API itself is fine IMO, with DSA of course. Without DSA it's a shitty state machine.
Re:From scratch OpenGL and shaders with raw Xlib by bitwize on Saturday March 30, 2024 @11:35AM (#39875824)
We'll always have Zink, my man.