News for hackers. Stuff that matters.
Re:Sega Saturn Architecture – A practical analysis by masklinn on Thursday March 28, 2024 @03:31PM (#39856324)
> but not enough of one to kill the system.

Oh definitely no, IME piracy was a much better issue on the original PlayStation, very quickly every other friend had a cousin who would chip your console and had access to a CD-R.

Plus didn’t the Dreamcast use some weirdo variant of CD?

Re:Sega Saturn Architecture – A practical analysis by giantrobot on Thursday March 28, 2024 @05:14PM (#39857388)
> Plus didn’t the Dreamcast use some weirdo variant of CD?

Yes, GD-ROM which through some tricks could fit something like 1GB on a disc. However what most pirated discs did was just stub out the FMV. Most games that used the full space on the disc did so because of FMV. Quite a few games would easily fit on a Mode-2 700MB CD-R with the FMV stubbed out.

This was thanks to the MIL-CD functionality of the Dreamcast which was only removed in very late models.