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A comment on Sega Saturn Architecture – A practical analysis. Parent comment
The Nintendo DS actually supports both tris and quads as rasterization primitives, which has some interesting consequences for shading[2].
[1] https://psx-spx.consoledev.net/graphicsprocessingunitgpu/#gp...
[2] https://melonds.kuribo64.net/comments.php?id=13
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The Nintendo DS actually supports both tris and quads as rasterization primitives, which has some interesting consequences for shading[2].
[1] https://psx-spx.consoledev.net/graphicsprocessingunitgpu/#gp...
[2] https://melonds.kuribo64.net/comments.php?id=13