News for hackers. Stuff that matters.
Re:Sega Saturn Architecture – A practical analysis by masklinn on Wednesday March 27, 2024 @02:08PM (#39842587)
> This claim that the SPEs were difficult to use and maximize may have been true in the early years

The 7th gen appropriately "lasted" 7 years, "the early years" was a ton of it.

> Naughty Dog, a key contributor to the PS3 graphics libraries

ND is a first party studio, that means access to information and efforts to push the platform most developers can't justify, especially as third parties would usually need cross-platform support: the PS3 was no PS2.

> so much that porting PS3 games to the PS4 was "hell"

Which proves the point: the PS3's Cell was an expensive, unnecessarily complicated, and divergent dead end.

There are no comments on this comment yet.