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Re:Sega Saturn Architecture – A practical analysis by ssl-3 on Wednesday March 27, 2024 @06:32AM (#39837402)
You've travelled a lot more than I have. I've mostly stuck around Ohio.

I suspect that we're about the same age.

Man, com ports and IRQs: I had 14 functional RS-232 ports on one machine, once, between the BocaBoard (with 10P10C jacks), the STB serial card that 3dfx promised to never erase documentation for (it is erased -- *thanks, nVidia*), and the couple of serial ports that were built into a motherboard or multi-IO card at that time.

Once configured to be actually-working, which I did mostly as a dare to myself, I could find no combination of connected serialized stuff that would upset it.

And that was fun having a ridiculous amount of serial ports: I had dumb terminals scattered around, and I had machines connected with SLIP and PLIP. (Ethernet seemed expensive, and "spare laptops" or "closet laptops" were not at all a thing yet.)

Anyhow, piracy: My friends and I were mostly into PSX back then. I may or may not have installed a dozen mod chips for my friends so I could get a discount on my own mod chip. (I was not trying to make money.)

Aaand there may have been quite a lot of piracy. I remember coming home and checking the mailbox to find a copy of Gran Turismo 2, with a hand-written note from a friend who I didn't expect to be able to succeed in duping a disc with Nero, but he'd done it, and hand-delivered it, and it worked. I subsequently played the fuck out of that game.

But you've clearly got a different perspective. And that's interesting to me.

> Even years later I was annoyed that the CDI version of Skies of Arcadia (Echelon, maybe?) didn't support the VGA box.

I've never actually-played a CDI system (I do recall poking at them in retail displays), and I don't know what "the VGA box" is in this context. Can you elaborate?

Re:Sega Saturn Architecture – A practical analysis by SpecialistK on Wednesday March 27, 2024 @03:57PM (#39843847)
> I've never actually-played a CDI system (I do recall poking at them in retail displays), and I don't know what "the VGA box" is in this context. Can you elaborate?

Oh, sorry for the confusion. CDI and GDI are disc images for Dreamcast games, like ISO files. Not the Philips CDi game console.

The VGA box is the video output for Dreamcast, which supported 640x480 progressive scan video, most games supported it but a few didn't.

Re:Sega Saturn Architecture – A practical analysis by ssl-3 on Monday April 01, 2024 @03:46AM (#39891715)
Good information. Thanks!

I did do a little bit for/with Dreamcast at one point a long time ago, but I never actually owned one for myself. It has always seemed like a nice platform when I've played games on one -- however that happened.

At one point I probably knew the difference between formats, but I've definitely forgotten. It has been a very long time.

(In other Sega news: The thing I really miss is the Virtua Fighter port to the Sega Saturn.)