News for hackers. Stuff that matters.
Re:Sega Saturn Architecture – A practical analysis by phire on Wednesday March 27, 2024 @03:41AM (#39836494)
That's not a massive problem.

Most games avoid using the same meshes for both rendered graphics and collision detection. Collision detection is usally done against a simplified mesh with much fewer polygons.

Since most games already already have two meshes, there isn't a problem making one mesh out of quads and the other out of triangles.

There are no comments on this comment yet.