Re:Sega Saturn Architecture – A practical analysis
by phire on Wednesday March 27, 2024 @03:41AM
(#39836494)
That's not a massive problem.
Most games avoid using the same meshes for both rendered graphics and collision detection. Collision detection is usally done against a simplified mesh with much fewer polygons.
Since most games already already have two meshes, there isn't a problem making one mesh out of quads and the other out of triangles.
Most games avoid using the same meshes for both rendered graphics and collision detection. Collision detection is usally done against a simplified mesh with much fewer polygons.
Since most games already already have two meshes, there isn't a problem making one mesh out of quads and the other out of triangles.