Re:Chess puzzle, but you are what you capture
by ramly on Wednesday March 27, 2024 @10:35AM
(#39839737)
Thanks edanm, really glad you're enjoying echo chess! Very good point, will iterate on that. Would it help if the obstacle squares had some pattern/texture in them or something like an 'x' inside instead of simply being a different color?
Re:Chess puzzle, but you are what you capture
by edanm on Wednesday March 27, 2024 @10:55AM
(#39840077)
Yes, I believe that would help. Or perhaps make them appear "raised" or something like that - like a raised block that can't be traversed.
Re:Chess puzzle, but you are what you capture
by ramly on Wednesday March 27, 2024 @11:37AM
(#39840661)
Yeah I tried experimenting with that a bit at the beginning. For some reason it kept looking too '3D-ish' compared to the rest of the flat material design. Do you have any visual examples you've seen of something closer to what you have in mind? Would be super helpful, thanks.
The only feedback I'd add is to make it more clear that the red squares are just inaccessible, because that wasn't at all clear at first. When failing to move a piece, the red squares together with a non-standard mechanic makes it unclear what you're missing.
Probably just some text at the top of the puzzle or a better UI cue would be enough.